Pipeline work
Workflow design, automation, and tool integration around MotionBuilder, Maya, and Unreal. Slow pipelines made fast; brittle ones made reliable.
MoCap Mech is a small studio that builds the pipelines and tooling around motion capture — automation, integrations, and the small utilities that move data through your stack.
Two practices, one bay. Bring us a slow pipeline or a missing piece of internal tooling.
Workflow design, automation, and tool integration around MotionBuilder, Maya, and Unreal. Slow pipelines made fast; brittle ones made reliable.
Internal studio tools, viewers, and pipeline utilities. Python, PySide6, C++, web — whatever fits your stack.
MoCap Mech is a one-person studio focused on the unglamorous parts of motion capture — the pipelines that keep tripping over themselves and the small tools that should already exist.
Most of the work is hands-on: digging into the stack, automating the boring bits, and shipping utilities that just work. If you’d rather not write another one-off script, that’s what we’re here for.
Drop a line about the pipeline or the half-built tool. Replies usually land the same day.